Kawaiik logotype

Kawaiik - Quake 1 redesign project

Foreword

I always thought it would be fun to have the Quake 1 monsters fight with more cohesion. I made a mod once where the monsters scanned for members of another faction and attacked them. although it didn't work very well, it was great fun to watch anyways. This project aims to elaborate on how Quake 1 would look if the monsters were divided into factions and those factions were expanded with more designs. I quite randomly went for a cute style, hence the insanely clever pun in the project name.

Factions

Demons

In ancient times a terrible being known as the Shub Niggurath gathered some of the most the most dangerous creatures of the many realms. Enhanced with a Demonic Aura and other powers, these creatures now form the bulk of Shub Niggurath’s ever growing invasion forces.

kawaiik demons thumbnails

Knights

The knights come for the realm of magic. Protective charms and Fire Ball spells aid them on their quests.

kawaiik knights thumbnails

Engineered

The engineered rely on advanced technology and biological enhancements. Their superhuman stamina, force fields and big fine guns makes them a potent force. They were scratch built by the MULTIVAC (a large enigmatic computer) as a defence against the Demons, Knights and other hazards.

kawaiik engineered thumbnails

Colonists and indigenous life

Throughout the universe there are many worlds which were colonized by man, and others which has indigenous life. These are sometimes caught in the conflict between the three warring factions. From their perspective, almost any individual of the three factions can be considered a super being.

kawaiik civilians thumbnails

Stuff I'll never get to

Gameplay

Something RTS'ish, except you're a trooper rather than a sky god. Finite resources and persistence rather than respawn mayhem and disappearing corpses. The StarCraft 1 campaign has a format suitable for this project, maybe.

Engine

I still think Quake 1 looks awesome in 400*300 software render. It's enough for presenting most types of gameplay relevant information, like where stuff is, what it is and how it's moving. This project could probably use a cuter cleaner look though.


- by Niklas Jansson, 2007